![]() ![]() ![]() That’s a convoluted set-up, but the potential should be obvious. He now finds himself aligned with them in a war against another shadowy organization that you’ll still be trying to make sense of as the credits roll. Morris was supposed to die at the battle of Little Bighorn, but KronoteK plucked him out of the path of an incredibly insensitive Native American stereotype. (Since they were missing anyway, their disappearance from history will supposedly go unnoticed.) You play as one of these freshly minted KronoteK agents, Alexander Morris. An organization called KronoteK (no, I can’t explain the capitalization of that last ‘K’) sends its agents traveling through time to recruit individuals who went missing, never to be seen again. That’s a real shame, because the premise is rife with possibilities. Not only is this 2009 FPS dated and broken, the story it fumblingly attempts to weave makes little sense and breaks almost every rule it invents. Darkest of Days has neither of these, but that doesn’t stop it from relying on time travel as a plot device. It’s not a subject to be tackled without either a good sense of humor or the ability to stick to a relatively convincing set of rules. Despite being something of a staple in science fiction, time travel is one of the thorniest concepts any writer can choose to address.
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